Melbourne,
Australia
fardin.elias @
ohmilabs.com.au
Ohmi Labs

Fardin Elias

iOS Developer

  • EMAIL : fardin.elias@ohmilabs.com.au

Portfolio

MY WORK

About me

I graduated with a BSc. Computer Science from the National University of Singapore in 1999. My first 2 jobs were at startups where I learnt from the many challenges of startup life. After a teaching stint at Nanyang Polytechnic, I landed at Electronic Arts where I would spend 8 years and go on to work on such iconic video games as Need For Speed and FIFA World Cup. In 2013, I left EA and Vancouver and headed to Melbourne where I would go on to tutor at RMIT and eventually start Ohmi Labs and co-found First 11 with Mark Di Dio, building a social soccer app. Under Ohmi Labs, I worked on Yäku ga Rirrakay, a phonetic iPad app for Aboriginal kids to learn about new words and how they sound in Dhuwaya.

I was born in Mauritius where I stayed until I finished high school. I completed my degree and worked in Singapore. I also worked in Japan and Canada. Currently, I reside in Melbourne, Australia.

SWIFT XCODE & iOS
Firebase & Google cloud
Computer Science
Entrepreneurship

Work Experience

iOS Developer

SEN
July 2019 - Current

Develops, updates and releases stable of apps at SEN. Developed SEN Stadium, an Australia first, low latency audio solution in the SEN iOS app, currently live at the MCG and Marvel Stadium.

Apps published to the App Store.

TUTOR/LAB ASSISTANT

RMIT
MARCH 2016 - OCTOBER 2018

Led tutorials and lab sessions for courses at the RMIT school of Computer Science and was involved in assignment and exams marking.

  • iPhone Software Engineering.
  • Information Technology Infrastructure and Security.
  • Introduction to Information Technology.
  • Entrepreneurship and Information Technology.

SOFTWARE ENGINEER

ELECTRONIC ARTS INC.
OCTOBER 2005 - SEPTEMBER 2013

Front-End, Meta Games and Systems engineer. Credited on EA Sports FIFA World Cup 2014, Need For Speed: The Run and Need For Speed World. Localized EA titles in Japanese, Korean, Thai and Simplified and Traditional Chinese for the Asia market. Worked in EA offices in Singapore, Japan, Shanghai and Vancouver. Coded mostly in C++.

  • EA Sports FIFA World Cup 2014.
  • Need For Speed: The Run.
  • Need For Speed World.

SOFTWARE ENGINEER

NANYANG POLYTECHNIC
OCTOBER 2004 - OCTOBER 2005

Wrote and maintained 2D game engine for mobile to support students while supervising their school projects. Involved in curriculum development and teaching programming courses for both students and staff reprofiling.

SOFTWARE ENGINEER

VALENS CGV PTE LTD
AUGUST 2002 - SEPTEMBER 2004

Worked on mobile games for Spiderman, Mortal Kombat and Zorro franchises. Wrote network engine and tools for world building multiplayer educational game.

SOFTWARE ENGINEER

REALISTIX LABS PTE LTD
NOVEMBER 1999 - MAY 2002

Wrote Network Engine. Built tools to support the company’s core team of graphics engineers. Led the setup, maintenance and troubleshooting of office network.

Education

BACHELOR OF SCIENCE IN COMPUTER SCIENCE

NATIONAL UNIVERSITY OF SINGAPORE
1996 - 1999

Majored in Systems & Technology.

CAMBRIDGE GCSE A'LEVELS

ROYAL COLLEGE PORT LOUIS
1988 - 1995

Studied Mathematics, Economics, Accounting, General Paper & French.

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Projects completed

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Years of experience